I am well aware this suggestion already exists, I am just worried for its implementation due to the previous suggestion being disliked bombed with most of the reasons being related to Pathos.
Coming from someone in ScD, we desperately need a change to the SCPs. Every single living SCP follows a simple format: SCP follows closest person to it at varying speeds, when it touches person, either nothing happens or person dies. Copy and paste that across 20 different SCPs and you have, what’s considered to be, an acceptable line of SCPs for some reason. Even foundations with really impressive tech, such as Phoenix, falls into this problem with its SCPs. The only way we can avoid this problem at this point is to put an actual person with control behind the anomalies. I will give benefits to various departments/groups, I am really sorry for this massive paragraph.
Scientific Department: This should go without saying, human controlled SCPs can allow us to do significantly more than any AI controlled SCP ever would. Even if you throw in a 131 model and slap some basic controls on it, that could potentially be better than any SCP we have in the HCZ currently. You give the same treatment for the bigger and more exciting SCPs like 939 or 106, the potential is near limitless if you’re willing to give the actors the tools they need.
Medical Department: On the two other Roblox games I know to use actors, Pathos and Phoenix International, the medical department always had ways to check for an actor’s psychological and physical wellness with specialized check-ups and whatnot, though due to my lack of experience in any medical department it is difficult for me to think of anything beyond that.
Mobile Task Forces: I don’t know 100% if it is the same here, but I know from my time as a recontainment unit in other SCPFs, most of the time recontainment goes down to having the funny AI follow you from Point A to Point B. What if you could have various methods of recontainment, such as needing to calm down and/or bribe a SCP to go back to containment willingly, or using actual information about the SCP, like “SCP-XXXX is attracted to metallic objects” to be able to lure it into containment using more creative methods.
E&TS: That’s right, you heard me, a potential thing for E&TS to actually do! Living SCPs in lore, for the most part, are similar to humans, they have their own likes and dislikes, even something as seemingly simple as 173 and liking his cell to be clean. I’m not saying you make E&TS just SCP caretakers or anything, just have them deal with technical needs for SCPs, such as a SCP being able to create dents in their cells that for whatever reason anger them, or you need to make sure lighting in their cells stay at a certain point to keep them calm. Sorry the ideas are a bit boring, I have trouble thinking of E&TS features but like to include them whenever I get the chance.
Class-D Personnel/Hostiles: One of the big complaints regarding anomaly actors is that it could potentially ruin breaching SCPs, though I would argue the exact opposite. Breaching is similar to Recontainment, except you have freedom on where your Point B is. What if you could convince a SCP to work with you in promise of something like escaping the facility, inacting revenge on some scientist who was a jerk to him earlier, or whatnot so he can work with you. Think of something like SCP: SL where this is a common occurance in a round of that game.
Manufacturing Department: I am well aware of how much work this would be for you guys, but I want you to consider a few things.
1) You will not need to program another complex AI for a SCP again if this works out well, which seems fantastic after what happened with 106 for me.
2) Readding SCP-106 You had a lot going great for SCP-106, the containment/recontainment method was really good, the SCP looked nice, the abilities were cool, everything was lining up, until the script broke and it had to be removed. If you add it back with this update, you could strip it of that AI, add in the tools the actor needs to use the abilities, and unless those tools break I doubt many of us will have major complaints.